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Keep in mind, this is what the Barovians believe; it doesn't necessarily mean
it's true!!
∙ A vampire can’t enter a residence without an invitation from one of the occupants.
∙ Running water burns a vampire like acid, and sunlight causes a vampire to burst into flame.
∙ A vampire must rest in its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its powerful gaze.
∙ Never harm a raven, lest ill fortune befall you!
∙ Ireena is not the natural daughter of the burgomaster; she was found as a young child at the edge of Svalich Woods with no memory of how she got there.
∙ Father Donovich also suggested that Ireena be taken to the Abby of St. Markovia in Kresk, the most western town of Barovia where there is another church dedicated to the Morning Lord.
∙ Anyone who attempts to leave the land of Barovia begins to choke on the fog. Those who don’t turn back perish.
∙ Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night.
∙ The village of Barovia sits at the east end of the valley.
∙ The town of Vallaki lies in the heart of the valley. Its burgomaster is named Baron Vargas Vallakovich.
∙ The fortified village of Krezk lies at the west end of the valley and is built around an old abbey.
∙ Wine is the lifeblood of Barovia — for most, it is the only reason to keep living. Barovian taverns get their wine from the Wizard of Wines winery near Krezk.
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