“The first card tells us of an item related to the past, of history. Knowledge of the ancient will help you better understand your enemy’s weakness. Without understanding his weakness, there can be no hope of victory. Your enemy knows this, and his secrets have been concealed far from prying eyes. This card is the seven of coin. The thief lives a dangerous life, always in danger of his actions being unearthed, living in peril and uncertainty. The knowledge you seek is buried at the crossroads between life and death where a noose swings.” | |
“The second card tells us of the present. You are not yet ready to confront such a great evil, and so for now you require safety, protection. There is an item that would be of great help now, to help you defend yourselves, to ward off powerful forces that assail you. This card represents a powerful force for good; something that brings a great hope. Only through its divine protection can you think to survive long enough to prepare yourselves to face your tormentor. The ten of coin, the master of coin, the rogue. The rogue is not like the thief. He lurks in the shadows and bides his time, as must you. I see a nest of ravens above blue water. Hidden in their nest you will find their most cherished prize which is the object you seek.” | |
“The third and final common card looks to the future. It tells us of a weapon of great power and strength; a weapon of vengeance you might acquire that glows with the brightness of pure sunlight. Wielding its immense power, you will strike at your enemy, and rid this land of the darkness that plagues it once and for all. The five of glyphs, the druid. You must seek this weapon in a place where the balance of nature has been corrupted. I see an evil tree that grows atop a hill of graves where the ancient dead sleep. Look for this weapon there. Those that wear their feathers black can help you find it.” | |
“Now, for the fourth card from the high deck. This should shed light on one who may be enlisted to help you in your battle against the darkness; an ally. Ahh, curious: the broken one. Hmm. A wizard with a broken mind but with strong magic spells. Yes, you must seek him out in the mountains that overlook a lake to its south. Only by a great restoration of his broken mind will his aid be favorable.” | |
“Lastly, we come to the final card. The one at the center of it all. Your ultimate enemy, is a creature of darkness whose powers are beyond mortality. This card will lead you to where he may always be found. But only after you have learned the past, when you have staved him off with the object of protection, acquired the weapon of power, and when you have your ally. But where? The darklord. He lurks in the depths of darkness under a great fortress, in the one place to which he must return.”
|
Quick Navigation |