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					A creature 
					can try to tumble through a hostile creature's space, 
					ducking and weaving past the opponent. As an action or a 
					bonus action, the tumbler makes a Dexterity (Acrobatics) 
					check contested by the hostile creature's Dexterity 
					(Acrobatics) 
					check. If the tumbler wins the contest, it can move through 
					the hostile creature's space once this turn.  The 
					hostile creature's space is considered difficult terrain. |