A creature
can try to tumble through a hostile creature's space,
ducking and weaving past the opponent. As an action or a
bonus action, the tumbler makes a Dexterity (Acrobatics)
check contested by the hostile creature's Dexterity
(Acrobatics)
check. If the tumbler wins the contest, it can move through
the hostile creature's space once this turn. The
hostile creature's space is considered difficult terrain.
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