This stole has 10 charges. While holding it, you can use an
action to expend 1 or more of its charges to cast one of the following spells
from it, using your spell save DC and spellcasting ability modifier: cure wounds
(1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass
cure wounds (5 charges).
The stole regains 1d6 + 4 expended charges daily at dawn. If you expend the last
charge, roll a d20. On a 1, the stole unravels into a ball of silken thread,
lost forever.
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