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The Sunsword is a unique weapon that appears to be an ornate, platinum longsword hilt with a deep blue sapphire in the middle of its shank. However, while grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, the Sunsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the Sunsword.

The Sunsword is a sentient chaotic good weapon with an Intelligence of 11, a Wisdom of 17, and a Charisma of 16. It has hearing and normal vision out to a range of 60 feet. The weapon communicates by transmitting emotions to the creature to which it is attuned.

The wielder gains a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The Sunsword’s special purpose is to destroy Strahd.  Not because it wants to free the land of Barovia from evil, but because it wants revenge for the loss of the crystal blade it once had; the thin crystal blade that was as strong as steel making it without equal. The weapon secretly fears its own destruction.

 

                                      

 

Related to the Druid card from Madam Eva's reading.

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